Showing posts with label Rett. Show all posts
Showing posts with label Rett. Show all posts

Thursday, October 16, 2014

The story resumes... (Rett part 4)

When we ambushed Mandeth we discovered the treasure from various raids is heading north to the town of Elturel. Nighthill had got us horses for the ride to Elturel, which we arrive at in 2 days.
       The city is pretty standard, but has one distinguishing feature, a large sphere of light hovering above the town. Ontharr Frum, Zasheir's mentor meets us in the town, and we quickly befriend him. We ride horses together, and exchange war stories. Afterwards Frum asks us to join the organization the Order of the Gauntlet. Leosin is with us and is part of the Harpers, a less organized group.
       Zashier, Auric, and Oghren join the Order, whereas Vadania joins the Harpers. Onthar makes sure that everyone changes clothing and general appearance. The group is asked to head to Baulder's gate, where they would get on a caravan and ride to chase the cultists.
      Upon arrival to Baulder's gate we find work on the caravan,but also notice that several cultists from before also join the caravan. We embark, meeting several new people. Auric won a charisma contest against Zashier, to her disdain, and meets more people than her. For six days the caravan travels along without incident, but the sixth day a one of the cultist caravan turns over and breaks a wheel. Zashier mends the wheel and the caravan continues on.
       The next day a nobel tries to kill his horse but Vadanania stealthily cuts her free.
       The day after the group sees a head in the road, with "Oathbreaker" written on his head. We find out that he was supposed to marry this girl, but her father and brother were bandits, and he was supposed to join. We dig him up and fill the hole, continuing on.
       The next day we try to set up camp, but screaming mushrooms start growing. We have to cut them down and Vadania and Zashier cannot continue, and are overwhelmed by emotion.
       We stop at an inn and run into several other adventurers, who claim they have been on adventures even greater than ours.  Knowing this couldn't possibly be true we check their armor, and discover that it is made out of wood. Aurin lights the armor on fire, and the 'adventurers' are revealed for what they are. We also encounter a Red Wizard of Thay, who does not talk much.
        The next few days Oghren notices one of the cultists is watching Vadania intently. At night, she awakens to a man holding a knife above her. She springs into action and disarms the man, before holding a knife to his neck. He already knows her name and tries to run, but she kicks him down, and slits his throat.
       The next day we see this gnome named Gleamsilver. She plucks out an object from all of our oatmeals, claiming the cult put them in. Should we have eaten them, they would unfold and puncture our guts with needles, slowly and painfully killing us. We meet with her at night and she asks us for information on the cultists and on the Red Wizard of Thay. The last day of the journey Vadania is accused of killing a cultist. The Red Wizard of Thay dispells the situation, however, and the Cultists give nothing more than cruel looks. We arrive to the town of Waterdeep and meet up with Kerri, who had ridden a different way. 

The Journey continues. (Rett part 3)

The adventurers return to Greenest with Leoric the monk and reunite with Kerri. After receiving the reward for the initial quest, they are asked by Loric to return to the camp in order to see what else the raiders want. Auric remains in Greenest to train, and meet up with Nighthill. The adventurers return to the camp, only to find it mostly abandoned.  They see 4 men dressed in leather, but other than that no one is visible. They don't seem too interested, however, and the group explores the camp, not finding anything of interest.
        Discovering not much, the group goes down to the caves and is ambushed by two cultists. Kerri grapples one and Vadania makes short work of the other. Upon being interrogated, the cultist reveals that he is guarding his master, and nothing else. The Adventurers kill him and continue into the cave finding a cavern with a roof lined with bats. The group attempts to sneak through the cave but is not quiet enough and the bats startle, flying throughout the cave. 10 sturges awaken and the adventurers begin to take on some damage. The adventurers are able to fight them off, and continue on through the dungeon.
       They trigger a trap on a set of stairs and release large boulders. They hear some kobolds and quickly make friends with them, whose names are: Zook, Alustin, Avin Boodyknock, Frug, Gurbo, Auren, Seabo, Waren, Filchbatter, Stumbleduck, and Pock. As Zashir and Kerri head down the stairs, Vadania decides to "hide in the showers".  After pausing for a game of dice, Kerri pays each Kolbold 1 gold and the group leaves the room. They head down the stairs and run into the blue half dragon, who is excited to see Kerri alive. The immediatly engage in combat, Kerri grappling with the large creature. The battle is close but Kerri manages to defeat the blue half dragon. We find a chest that contains 1500 gold worth of items, and the group continues on. They find a wooden ladder which they climb up and find that at the top it is covered by a rug, and scribbling can be heard from above. Vadania stealthily pulls up from underneath the rug and finds the scribbling to be coming from none other than Frulan Mondath, the commander of the raiders. Having been subdued by her before, Vadania is overcome by a powerful bloodlust and kills Frulan Mondath before she can even respond. Having dismantled the raider leadership, the adventurers return to Greenest, bringing news of their triumph, and of the intel on shipments of gold being sent north. 

The Story So Far... (Rett part 1)

This is the Story of a group of adventurers who seek the destruction of the Cult of the dragon Queen. The Group consists of Kerri (Sydney) a human barbarian, Vadania (Rett) an elf rogue, and Sharakaka (Leah) a half orc fighter.

The journey begins as the group was peacefully traveling along the road when they come upon the burning image of the town of Greenest. A dragon is flying above the town, and screaming can be heard. The adventurers run up to the town and see a small family crossing the road, being chased by kobolds. The group fights off the kobolds, and proceeds to sneak through town towards the keep.  Running into a group of purple cloaked figures, Vadania, the rogue of the group, pulls the family to the shadows and creeped back another direction.
       Meanwhile, Kerri, the barbarian, and Sharakaka, a fighter, hold off the purple hooded figures, before disengaging and spilling barrels full of perfectly preserved bananas, covering the street in a slippery layer of delicious fruit. The group runs into the keep and meets the mayor of the town, Nighthill Maayor of This Town. He explains that a dragon ravaged the town and that groups of purple hooded figures are running rampant. Escobert the Red, a dwarf explains a way to get out of the keep without going through the front gate. We go down through the keep out of a (not) sewer.
       Once out of the (not) sewer, we find a small group of cultists and manage to capture one after a brief struggle, killing the rest. We take him back to Nighthill, Maayor of This Town, who proceeds to interrogate the prisoner. We find that he is a member of the Cult of the Dragon Queen, whose goal is to usher in the reign of the queen of dragons. We find out that they have a camp nearby, and they have dragon eggs. After the interrogation, Nighthill drags the prisoner down to the dungeon.
       At that moment, Escobert frantically rushes into the room, alerting the adventurers that the dragon has returned to the town.

       On the Keep walls, the adventurers debate a plan of action as the dragon takes two swoops killing 9 guards. As the dragon swoops back around Sharakaka manages to pierce it in the armpit, annoying the dragon enough to have it seemingly leave, not to come back again. The guards breathe a sigh of relief. We find out a new threat has appeared
       The cultists are trying to burn down a mill outside of town. Attempting to help out, we run over to the mill and engage the cultists. In the fight, Kerri (Sydney) goes into a a rage, and rerolling with reckless strike, shouting,"Im a reckless kind of girl!" Having successfully defended the mill, the adventurers return to the keep. Nighthill brings the group to the top of the keep and shows the group a small circle of cultists surrounding  a blue scaled humanoid dragon like being. This creature reveals 4 prisoners and asks to face the strongest warrior in the keep.
       Kerri accepts the challenge, charging in flail ready. At the last moment Kerri drops her flail and lands a punch in the warrior's groin. The warrior swings twice but Kerri manages to dodge the first two. Another heavy punch by Kerri manages to land, but the warrior still fights on, landing a blow on Kerri. Kerri lands one more punch but is finally hit hard by another greatsword slash, incapacitating her. The dragon creature stabs her with a dagger, but is satisfied and leaves with his group. Nightville Maayor of This Town brings out some clerics and manages to stabilize Kerri, allowing her to live. Nighthill presents Kerri with two health potions. The group goes to sleep, and Kerri is in the process of being healed.